Searched refs:nFirstLineNumber (Results 1 – 3 of 3) sorted by relevance
229 … = (char *)malloc((strlen(VertexShader.pszGLSLcode) + (VertexShader.nFirstLineNumber) + 1) * sizeo… in LoadShadersForEffect()231 for(unsigned int n = 0; n < VertexShader.nFirstLineNumber; n++) in LoadShadersForEffect()261 …char *)malloc((strlen(FragmentShader.pszGLSLcode) + (FragmentShader.nFirstLineNumber) + 1) * sizeo… in LoadShadersForEffect()263 for(unsigned int n = 0; n < FragmentShader.nFirstLineNumber; n++) in LoadShadersForEffect()
150 …unsigned int nFirstLineNumber; // Line number in the text file where this code began; use to cor… member
419 nFirstLineNumber= rhs.nFirstLineNumber; in Copy()2087 shader.nFirstLineNumber = 0; in ParseShader()2115 shader.nFirstLineNumber = m_psContext->pnFileLineNumber[i]; in ParseShader()2193 …shader.nFirstLineNumber = m_psContext->pnFileLineNumber[i]; // Mark position where GLSL file is d… in ParseShader()