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Searched refs:nNumMesh (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp256 if (!m_puiVbo) m_puiVbo = new GLuint[m_Scene.nNumMesh]; in LoadVbos()
257 if (!m_puiIndexVbo) m_puiIndexVbo = new GLuint[m_Scene.nNumMesh]; in LoadVbos()
267 glGenBuffers(m_Scene.nNumMesh, m_puiVbo); in LoadVbos()
268 for (unsigned int i = 0; i < m_Scene.nNumMesh; ++i) in LoadVbos()
475 glDeleteBuffers(m_Scene.nNumMesh, m_puiVbo); in ReleaseView()
476 glDeleteBuffers(m_Scene.nNumMesh, m_puiIndexVbo); in ReleaseView()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp331 m_puiMaskVBO = new GLuint[m_Mask.nNumMesh]; in LoadVbos()
334 m_puiMaskIBO = new GLuint[m_Mask.nNumMesh]; in LoadVbos()
344 glGenBuffers(m_Mask.nNumMesh, m_puiMaskVBO); in LoadVbos()
345 for(unsigned int i = 0; i < m_Mask.nNumMesh; ++i) in LoadVbos()
652 glDeleteBuffers(m_Mask.nNumMesh, m_puiMaskVBO); in ReleaseView()
653 glDeleteBuffers(m_Mask.nNumMesh, m_puiMaskIBO); in ReleaseView()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp343 if (!m_puiVbo) m_puiVbo = new GLuint[m_Scene.nNumMesh]; in LoadVbos()
344 if (!m_puiIndexVbo) m_puiIndexVbo = new GLuint[m_Scene.nNumMesh]; in LoadVbos()
355 glGenBuffers(m_Scene.nNumMesh, m_puiVbo); in LoadVbos()
357 for (unsigned int i = 0; i < m_Scene.nNumMesh; ++i) in LoadVbos()
538 glDeleteBuffers(m_Scene.nNumMesh, m_puiVbo); in ReleaseView()
539 glDeleteBuffers(m_Scene.nNumMesh, m_puiIndexVbo); in ReleaseView()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.cpp953 if(!WriteData32(pFile, ePODFileNumMesh, &s.nNumMesh)) return false; in WritePOD()
1041 for(i = 0; i < s.nNumMesh; ++i) in WritePOD()
1652 if(nMeshes != s.nNumMesh) return false; in ReadScene()
1662 …case ePODFileNumMesh: if(!src.Read32(s.nNumMesh)) return false; if(!SafeAlloc(s.pMesh, s.nNum… in ReadScene()
1974 if(scene.nNumMesh && SafeAlloc(pMesh, scene.nNumMesh))
1976 nNumMesh = scene.nNumMesh;
1978 for(i = 0; i < nNumMesh; ++i)
2181 for(i = 0; i < nNumMesh; ++i) {
4112 out.nNumMesh = out.nNumMeshNode = in.nNumMeshNode;
DPVRTModelPOD.h279 PVRTuint32 nNumMesh; /*!< The length of the array pMesh */ member