Searched refs:nVertexBones (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTBoneBatch.cpp | 400 const int nVertexBones); // Number of bones affecting each vertex 441 const int nVertexBones) in Create() argument 458 if(nVertexBones <= 0 || nVertexBones > 4) in Create() 481 …, &pui32Idx[i * 3], pVtx, nStride, nOffsetWeight, eTypeWeight, nOffsetIdx, eTypeIdx, nVertexBones)) in Create() 548 …, &pui32Idx[i * 3], pVtx, nStride, nOffsetWeight, eTypeWeight, nOffsetIdx, eTypeIdx, nVertexBones)) in Create() 596 PVRTVertexRead(&vWeight, &pV[nOffsetWeight], eTypeWeight, nVertexBones); in Create() 597 PVRTVertexRead(&vIdx, &pV[nOffsetIdx], eTypeIdx, nVertexBones); in Create() 599 iBatch->GetVertexBoneIndices(&vIdx.x, &vWeight.x, nVertexBones); in Create() 607 PVRTVertexRead(&vWeight2, &pV2[nOffsetWeight], eTypeWeight, nVertexBones); in Create() 608 PVRTVertexRead(&vIdx2, &pV2[nOffsetIdx], eTypeIdx, nVertexBones); in Create() [all …]
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D | PVRTBoneBatch.h | 60 const int nVertexBones);
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D | PVRTModelPOD.h | 662 const int nVertexBones,
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D | PVRTModelPOD.cpp | 2896 const int nVertexBones, // Number of bones this vertex uses argument 2904 for(i = 0; i < nVertexBones; ++i) 2925 if(nVertexBones)
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