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Searched refs:nWinding (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTShadowVol.cpp272 psMesh->pT[psMesh->nT].nWinding = 0; in FindOrCreateTriangle()
273 if(memcmp(&psMesh->pV[psE0->wV0], pv0, sizeof(*pv0)) == 0) psMesh->pT[psMesh->nT].nWinding |= 0x01; in FindOrCreateTriangle()
274 if(memcmp(&psMesh->pV[psE1->wV0], pv1, sizeof(*pv1)) == 0) psMesh->pT[psMesh->nT].nWinding |= 0x02; in FindOrCreateTriangle()
275 if(memcmp(&psMesh->pV[psE2->wV0], pv2, sizeof(*pv2)) == 0) psMesh->pT[psMesh->nT].nWinding |= 0x04; in FindOrCreateTriangle()
722 pE0->nVis |= 0x02 | (psTri->nWinding & 0x01) << 2; in PVRTShadowVolSilhouetteProjectedBuild()
723 pE1->nVis |= 0x02 | (psTri->nWinding & 0x02) << 1; in PVRTShadowVolSilhouetteProjectedBuild()
724 pE2->nVis |= 0x02 | (psTri->nWinding & 0x04); in PVRTShadowVolSilhouetteProjectedBuild()
DPVRTShadowVol.h41 int nWinding; /*!< BitN = Correct winding for edge N */ member