Searched refs:n_active_uniforms (Results 1 – 2 of 2) sorted by relevance
233 glw::GLint n_active_uniforms; in iterate() local235 gl.getProgramiv(m_po_id, GL_ACTIVE_UNIFORMS, &n_active_uniforms); in iterate()238 if ((glw::GLuint)n_active_uniforms != m_texture_params.size()) in iterate()243 << "Result number of active uniforms: " << n_active_uniforms << "\n" in iterate()258 for (glw::GLuint i = 0; i < (glw::GLuint)n_active_uniforms; ++i) in iterate()288 for (glw::GLuint i = 0; i < (glw::GLuint)n_active_uniforms; ++i) in iterate()313 std::vector<glw::GLuint> indicies(n_active_uniforms); in iterate()314 std::vector<glw::GLint> types(n_active_uniforms); in iterate()316 for (glw::GLuint i = 0; i < (glw::GLuint)n_active_uniforms; ++i) in iterate()321 gl.getActiveUniformsiv(m_po_id, n_active_uniforms, &indicies[0], GL_UNIFORM_TYPE, &types[0]); in iterate()[all …]
282 glw::GLint n_active_uniforms = 0; in iterate() local284 gl.getProgramiv(po_id, GL_ACTIVE_UNIFORMS, &n_active_uniforms); in iterate()323 for (int n_uniform = 0; n_uniform < n_active_uniforms; ++n_uniform) in iterate()