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Searched refs:n_components_per_vertex (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cPipelineStatisticsQueryTests.hpp421 void initVAO(unsigned int n_components_per_vertex);
Dgl4cPipelineStatisticsQueryTests.cpp1988 void PipelineStatisticsQueryTestFunctionalBase::initVAO(unsigned int n_components_per_vertex) in initVAO() argument
2009 n_components_per_vertex, GL_FLOAT, GL_FALSE, /* normalized */ in initVAO()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp326 const glw::GLuint n_components_per_vertex = 4; in vectorSet4() local
327 const glw::GLuint vector_offset = n_components_per_vertex * index; in vectorSet4()