Searched refs:n_components_per_vertex (Results 1 – 3 of 3) sorted by relevance
421 void initVAO(unsigned int n_components_per_vertex);
1988 void PipelineStatisticsQueryTestFunctionalBase::initVAO(unsigned int n_components_per_vertex) in initVAO() argument2009 n_components_per_vertex, GL_FLOAT, GL_FALSE, /* normalized */ in initVAO()
326 const glw::GLuint n_components_per_vertex = 4; in vectorSet4() local327 const glw::GLuint vector_offset = n_components_per_vertex * index; in vectorSet4()