Searched refs:n_getter (Results 1 – 1 of 1) sorted by relevance
2334 for (int n_getter = 0; n_getter < 2; ++n_getter) in getVertexShaderBody() local2337 << n_getter << "(in " << variable_type_glsl << " in_value" in getVertexShaderBody()2354 << ((n_getter == 0) ? ((variable_type_glsl == "bool") ? "!" : "not") : "") in getVertexShaderBody()2363 << ((n_getter == 0) ? ((variable_type_glsl == "bool") ? "!" : "not") : "") in getVertexShaderBody()2375 << array_index << "] + " << (n_getter + 1) << ";\n"; in getVertexShaderBody()2382 result_sstream << " return (in_value + " << (n_getter + 1) << ");\n"; in getVertexShaderBody()