Searched refs:n_id (Results 1 – 3 of 3) sorted by relevance
6638 for (unsigned int n_id = 0; n_id < 2 /* po id variants */; ++n_id) in deinit() local6640 if (m_fs_po_ids[n_id] != 0) in deinit()6642 gl.deleteProgram(m_fs_po_ids[n_id]); in deinit()6644 m_fs_po_ids[n_id] = 0; in deinit()6647 if (m_gs_po_ids[n_id] != 0) in deinit()6649 gl.deleteProgram(m_gs_po_ids[n_id]); in deinit()6651 m_gs_po_ids[n_id] = 0; in deinit()6654 if (m_tc_po_ids[n_id] != 0) in deinit()6656 gl.deleteProgram(m_tc_po_ids[n_id]); in deinit()6658 m_tc_po_ids[n_id] = 0; in deinit()[all …]
757 std::string getFragmentShaderBody(unsigned int n_id);758 std::string getGeometryShaderBody(unsigned int n_id);759 std::string getTessellationControlShaderBody(unsigned int n_id);760 std::string getTessellationEvaluationShaderBody(unsigned int n_id);761 std::string getVertexShaderBody(unsigned int n_id);907 …std::string getShaderBody(const Utils::_shader_stage& shader_stage, const unsigned int& n_id) cons…909 void getShaderStages(bool retrieve_program_object_shader_ids, const unsigned int& n_id,914 void verifySubroutineUniformValues(const _test_case& test_case, const unsigned int& n_id,
1518 int n_id; in dri3_free_buffers() local1524 n_id = LOADER_DRI3_MAX_BACK; in dri3_free_buffers()1530 n_id = (draw->cur_blit_source == LOADER_DRI3_FRONT_ID) ? 0 : 1; in dri3_free_buffers()1533 for (buf_id = first_id; buf_id < first_id + n_id; buf_id++) { in dri3_free_buffers()