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Searched refs:n_levels (Results 1 – 4 of 4) sorted by relevance

/external/libaom/libaom/av1/encoder/
Dglobal_motion.c56 int n_levels; member
628 int n_levels, int pad_size, int compute_grad, in compute_flow_pyramids() argument
631 assert((frm_width >> n_levels) > 0); in compute_flow_pyramids()
632 assert((frm_height >> n_levels) > 0); in compute_flow_pyramids()
635 frm_pyr->n_levels = n_levels; in compute_flow_pyramids()
670 for (int level = 1; level < n_levels; ++level) { in compute_flow_pyramids()
735 assert(frm_pyr->n_levels == ref_pyr->n_levels); in compute_flow_field()
738 for (int level = frm_pyr->n_levels - 1; level >= 0; --level) { in compute_flow_field()
801 const int n_levels = AOMMIN(msb, N_LEVELS); in compute_global_motion_disflow_based() local
823 n_levels, pad_size, compute_gradient, frm_pyr); in compute_global_motion_disflow_based()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cCopyImageTests.cpp3089 GLuint n_levels = 1; in prepareDstPxls() local
3096 n_levels = FUNCTIONAL_TEST_N_LEVELS; in prepareDstPxls()
3107 for (GLuint i = 0; i < n_levels; ++i) in prepareDstPxls()
3123 for (GLuint i = 0; i < n_levels; ++i) in prepareDstPxls()
3149 GLuint n_levels = 1; in prepareSrcPxls() local
3156 n_levels = FUNCTIONAL_TEST_N_LEVELS; in prepareSrcPxls()
3167 for (GLuint i = 0; i < n_levels; ++i) in prepareSrcPxls()
3182 for (GLuint lvl = 0; lvl < n_levels; ++lvl) in prepareSrcPxls()
3493 const GLuint n_levels = (true == is_src_multi_level) ? FUNCTIONAL_TEST_N_LEVELS : 1; in verify() local
3495 for (GLuint level = 0; level < n_levels; ++level) in verify()
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Dgl4cTextureViewTests.cpp2277 const unsigned n_levels = (texture_target == GL_TEXTURE_RECTANGLE) ? 1 : n_levels_needed; in initTextureStorage() local
2279 gl.texStorage2D(texture_target, n_levels, texture_internalformat, texture_width, texture_height); in initTextureStorage()
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp1692 GLsizei n_levels = 1; in prepareTexture() local
1711 n_levels = 2; in prepareTexture()
1716 n_levels = 4; in prepareTexture()
1725 Texture::Storage(gl, target, n_levels, internal_format, width, height, 0); in prepareTexture()