Searched refs:n_pixels (Results 1 – 5 of 5) sorted by relevance
976 void initPixels(std::vector<TYPE>& pixels, GLuint n_pixels, GLuint n_channels) in initPixels() argument980 for (GLuint i = 0; i < n_pixels; ++i) in initPixels()985 for (GLuint i = 0; i < n_pixels; ++i) in initPixels()994 for (GLuint i = 0; i < n_pixels; ++i) in initPixels()1866 static const GLuint n_pixels = height * width; in verifyInvalidResults() local1878 std::vector<GLubyte> pixels(n_pixels * n_channels); in verifyInvalidResults()1879 initPixels(pixels, n_pixels, n_channels); in verifyInvalidResults()1889 for (GLuint i = 0; i < n_pixels; ++i) in verifyInvalidResults()1909 std::vector<GLbyte> pixels(n_pixels * n_channels); in verifyInvalidResults()1910 initPixels(pixels, n_pixels, n_channels); in verifyInvalidResults()[all …]
815 static const GLuint n_pixels = m_width * m_height; in prepareDestinationTexture() local841 texture_size = pixel_size * n_pixels; in prepareDestinationTexture()1012 static const GLuint n_pixels = m_width * m_height; in prepareSourceTextureData() local1032 texture_size = pixel_size * n_pixels; in prepareSourceTextureData()1088 static const GLuint n_pixels = m_width * m_height; in verifyTexture() local1123 dst_texture_size = dst_pixel_size * n_pixels; in verifyTexture()1137 for (GLuint i = 0; i < n_pixels; ++i) in verifyTexture()
3126 const GLuint n_pixels = widths[i] * heights[i]; in prepareDstPxls() local3129 for (GLuint j = 0; j < n_pixels * n_layers; ++j) in prepareDstPxls()3971 const GLuint n_pixels = n_pixels_per_layer * n_layers; in prepareDstPxls() local3973 const GLuint req_memory = pixel_size * n_pixels; in prepareDstPxls()3987 for (GLuint j = 0; j < n_pixels; ++j) in prepareDstPxls()4006 const GLuint n_pixels = n_pixels_per_layer * n_layers; in prepareSrcPxls() local4010 const GLuint req_memory = pixel_size * n_pixels; in prepareSrcPxls()
3494 int n_pixels = (end_x - start_x) + (end_y - start_y); in verify() local3496 for (int n_pixel = 0; n_pixel < n_pixels; ++n_pixel) in verify()
879 const glw::GLuint n_pixels = texture_width * texture_height; in prepareDataForTexture() local880 const glw::GLuint n_total_componenets = n_components_per_pixel * n_pixels; in prepareDataForTexture()