Searched refs:n_routine_attributes (Results 1 – 1 of 1) sorted by relevance
2164 glw::GLuint n_routine_attributes = 0; in getPassThroughTesselationControlShaderCode() local2169 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getPassThroughTesselationControlShaderCode()2180 for (glw::GLuint i = 0; i < n_routine_attributes; ++i) in getPassThroughTesselationControlShaderCode()2199 for (glw::GLuint i = 0; i < n_routine_attributes; ++i) in getPassThroughTesselationControlShaderCode()2273 glw::GLuint n_routine_attributes = 0; in getPassThroughVertexShaderCode() local2280 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getPassThroughVertexShaderCode()2290 for (glw::GLuint i = 0; i < n_routine_attributes; ++i) in getPassThroughVertexShaderCode()2306 for (glw::GLuint i = 0; i < n_routine_attributes; ++i) in getPassThroughVertexShaderCode()2325 for (glw::GLuint i = 0; i < n_routine_attributes; ++i) in getPassThroughVertexShaderCode()2359 glw::GLuint n_routine_attributes = 0; in getSamplingComputeShaderCode() local[all …]