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Searched refs:n_routine_attributes (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp2164 glw::GLuint n_routine_attributes = 0; in getPassThroughTesselationControlShaderCode() local
2169 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getPassThroughTesselationControlShaderCode()
2180 for (glw::GLuint i = 0; i < n_routine_attributes; ++i) in getPassThroughTesselationControlShaderCode()
2199 for (glw::GLuint i = 0; i < n_routine_attributes; ++i) in getPassThroughTesselationControlShaderCode()
2273 glw::GLuint n_routine_attributes = 0; in getPassThroughVertexShaderCode() local
2280 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getPassThroughVertexShaderCode()
2290 for (glw::GLuint i = 0; i < n_routine_attributes; ++i) in getPassThroughVertexShaderCode()
2306 for (glw::GLuint i = 0; i < n_routine_attributes; ++i) in getPassThroughVertexShaderCode()
2325 for (glw::GLuint i = 0; i < n_routine_attributes; ++i) in getPassThroughVertexShaderCode()
2359 glw::GLuint n_routine_attributes = 0; in getSamplingComputeShaderCode() local
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