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Searched refs:n_shaders (Results 1 – 10 of 10) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp376 static const size_t n_shaders = sizeof(shaders) / sizeof(shaders[0]); in iterate() local
384 glw::GLuint po_ids[n_shaders] = { 0 }; in iterate()
385 glw::GLuint tex_ids[n_shaders] = { 0 }; in iterate()
386 glw::GLuint fbo_ids[n_shaders] = { 0 }; in iterate()
410 gl.genFramebuffers(n_shaders, fbo_ids); in iterate()
414 gl.genTextures(n_shaders, tex_ids); in iterate()
424 for (size_t i = 0; i < n_shaders; ++i) in iterate()
516 for (size_t i = 0; i < n_shaders; ++i) in iterate()
564 gl.deleteFramebuffers(n_shaders, fbo_ids); in iterate()
565 gl.deleteTextures(n_shaders, tex_ids); in iterate()
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Dgl3cCommonBugsTests.cpp2779 const unsigned int n_shaders = static_cast<unsigned int>(sizeof(shaders) / sizeof(shaders[0])); in runSeparateShaderTestMode() local
2801 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in runSeparateShaderTestMode()
Dgl4cGPUShaderFP64Tests.cpp6396 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initProgramObjects() local
6398 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initProgramObjects()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTessellation.cpp494 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
496 m_utils_ptr->compileShaders(n_shaders, shaders, true); in initTest()
565 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initRun() local
567 m_utils_ptr->compileShaders(n_shaders, shaders, true); in initRun()
1050 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
1052 m_utils_ptr->compileShaders(n_shaders, shaders, true /* should_succeed */); in initTest()
1791 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
1793 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTest()
1917 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTestDescriptor() local
1919 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTestDescriptor()
DesextcTessellationShaderTCTE.cpp760 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in executeTestRun() local
762 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in executeTestRun()
1438 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
1440 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTest()
2428 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTestRun() local
2430 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTestRun()
2526 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTestRun()
2573 unsigned int attached_shaders[n_shaders] = { 0 }; in initTestRun()
2579 gl.getAttachedShaders(parent_po_id, n_shaders, &n_attached_shaders, attached_shaders); in initTestRun()
3455 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTestDescriptor() local
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DesextcTessellationShaderUtils.cpp194 void TessellationShaderUtils::compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool… in compileShaders() argument
196 for (glw::GLint n_shader = 0; n_shader < n_shaders; ++n_shader) in compileShaders()
564 const unsigned int n_shaders = DE_LENGTH_OF_ARRAY(shaders); in init() local
582 compileShaders(n_shaders, shaders, true); in init()
DesextcTessellationShaderVertexOrdering.cpp231 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
233 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTest()
DesextcTessellationShaderXFB.cpp497 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
499 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTest()
DesextcTessellationShaderUtils.hpp265 void compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed);
DesextcTessellationShaderTriangles.cpp234 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
236 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTest()