Searched refs:n_texture_2d (Results 1 – 1 of 1) sorted by relevance
203 for (int n_texture_2d = 0; n_texture_2d < (are_2d_ms_array_tos_supported ? 1 : 2); ++n_texture_2d) in iterate() local205 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_ids_multisample_2d[n_texture_2d]); in iterate()209 (n_texture_2d == 0) ? samples_attachment_1 : samples_attachment_2, GL_RGBA8, in iterate()