Searched refs:n_variable_component (Results 1 – 1 of 1) sorted by relevance
11461 …for (unsigned int n_variable_component = 0; n_variable_component < n_variable_components; ++n_vari… in getVertexShaderBody() local11463 result_sstream << (n_variable_component + 1); in getVertexShaderBody()11465 if (n_variable_component != (n_variable_components - 1)) in getVertexShaderBody()11492 for (unsigned int n_variable_component = 0; n_variable_component < n_variable_components; in getVertexShaderBody() local11493 ++n_variable_component) in getVertexShaderBody()11495 result_sstream << (n_variable_components - (n_variable_component + 1)); in getVertexShaderBody()11497 if (n_variable_component != (n_variable_components - 1)) in getVertexShaderBody()