Searched refs:nameSpecialization (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 1034 …tic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes (const string& nameSpecialization) in lightShaderAttributes() argument 1038 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization, in lightShaderAttributes() 1044 result.push_back(ShaderCompilerCase::AttribSpec("a_normal" + nameSpecialization, in lightShaderAttributes() 1050 result.push_back(ShaderCompilerCase::AttribSpec("a_texCoord0" + nameSpecialization, in lightShaderAttributes() 1060 …haderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLigh… in lightShaderUniforms() argument 1064 result.push_back(ShaderCompilerCase::UniformSpec("u_material_ambientColor" + nameSpecialization, in lightShaderUniforms() 1068 result.push_back(ShaderCompilerCase::UniformSpec("u_material_diffuseColor" + nameSpecialization, in lightShaderUniforms() 1072 result.push_back(ShaderCompilerCase::UniformSpec("u_material_emissiveColor" + nameSpecialization, in lightShaderUniforms() 1076 result.push_back(ShaderCompilerCase::UniformSpec("u_material_specularColor" + nameSpecialization, in lightShaderUniforms() 1080 result.push_back(ShaderCompilerCase::UniformSpec("u_material_shininess" + nameSpecialization, in lightShaderUniforms() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 1039 …tic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes (const string& nameSpecialization) in lightShaderAttributes() argument 1043 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization, in lightShaderAttributes() 1049 result.push_back(ShaderCompilerCase::AttribSpec("a_normal" + nameSpecialization, in lightShaderAttributes() 1055 result.push_back(ShaderCompilerCase::AttribSpec("a_texCoord0" + nameSpecialization, in lightShaderAttributes() 1065 …haderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLigh… in lightShaderUniforms() argument 1069 result.push_back(ShaderCompilerCase::UniformSpec("u_material_ambientColor" + nameSpecialization, in lightShaderUniforms() 1073 result.push_back(ShaderCompilerCase::UniformSpec("u_material_diffuseColor" + nameSpecialization, in lightShaderUniforms() 1077 result.push_back(ShaderCompilerCase::UniformSpec("u_material_emissiveColor" + nameSpecialization, in lightShaderUniforms() 1081 result.push_back(ShaderCompilerCase::UniformSpec("u_material_specularColor" + nameSpecialization, in lightShaderUniforms() 1085 result.push_back(ShaderCompilerCase::UniformSpec("u_material_shininess" + nameSpecialization, in lightShaderUniforms() [all …]
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