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Searched refs:nameSpecialization (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1034 …tic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes (const string& nameSpecialization) in lightShaderAttributes() argument
1038 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization, in lightShaderAttributes()
1044 result.push_back(ShaderCompilerCase::AttribSpec("a_normal" + nameSpecialization, in lightShaderAttributes()
1050 result.push_back(ShaderCompilerCase::AttribSpec("a_texCoord0" + nameSpecialization, in lightShaderAttributes()
1060 …haderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLigh… in lightShaderUniforms() argument
1064 result.push_back(ShaderCompilerCase::UniformSpec("u_material_ambientColor" + nameSpecialization, in lightShaderUniforms()
1068 result.push_back(ShaderCompilerCase::UniformSpec("u_material_diffuseColor" + nameSpecialization, in lightShaderUniforms()
1072 result.push_back(ShaderCompilerCase::UniformSpec("u_material_emissiveColor" + nameSpecialization, in lightShaderUniforms()
1076 result.push_back(ShaderCompilerCase::UniformSpec("u_material_specularColor" + nameSpecialization, in lightShaderUniforms()
1080 result.push_back(ShaderCompilerCase::UniformSpec("u_material_shininess" + nameSpecialization, in lightShaderUniforms()
[all …]
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1039 …tic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes (const string& nameSpecialization) in lightShaderAttributes() argument
1043 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization, in lightShaderAttributes()
1049 result.push_back(ShaderCompilerCase::AttribSpec("a_normal" + nameSpecialization, in lightShaderAttributes()
1055 result.push_back(ShaderCompilerCase::AttribSpec("a_texCoord0" + nameSpecialization, in lightShaderAttributes()
1065 …haderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLigh… in lightShaderUniforms() argument
1069 result.push_back(ShaderCompilerCase::UniformSpec("u_material_ambientColor" + nameSpecialization, in lightShaderUniforms()
1073 result.push_back(ShaderCompilerCase::UniformSpec("u_material_diffuseColor" + nameSpecialization, in lightShaderUniforms()
1077 result.push_back(ShaderCompilerCase::UniformSpec("u_material_emissiveColor" + nameSpecialization, in lightShaderUniforms()
1081 result.push_back(ShaderCompilerCase::UniformSpec("u_material_specularColor" + nameSpecialization, in lightShaderUniforms()
1085 result.push_back(ShaderCompilerCase::UniformSpec("u_material_shininess" + nameSpecialization, in lightShaderUniforms()
[all …]