Searched refs:namedStructs (Results 1 – 6 of 6) sorted by relevance
321 std::vector<const glu::StructType*> namedStructs; in writeStructureDefinitions() local326 collectNamedStructureDefinitions(namedStructs, defaultBlock.variables[ndx].varType); in writeStructureDefinitions()330 …collectNamedStructureDefinitions(namedStructs, defaultBlock.interfaceBlocks[blockNdx].variables[nd… in writeStructureDefinitions()334 for (int structNdx = 0; structNdx < (int)namedStructs.size(); ++structNdx) in writeStructureDefinitions()336 buf << "struct " << namedStructs[structNdx]->getTypeName() << "\n" in writeStructureDefinitions()339 for (int memberNdx = 0; memberNdx < namedStructs[structNdx]->getNumMembers(); ++memberNdx) in writeStructureDefinitions()340 …buf << glu::indent(1) << glu::declare(namedStructs[structNdx]->getMember(memberNdx).getType(), nam… in writeStructureDefinitions()345 if (!namedStructs.empty()) in writeStructureDefinitions()
1300 std::vector<const StructType*> namedStructs; in generateComputeShader() local1301 interface.getNamedStructs(namedStructs); in generateComputeShader()1302 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateComputeShader()
1039 std::vector<const StructType*> namedStructs; in generateVertexShader() local1040 interface.getNamedStructs(namedStructs); in generateVertexShader()1041 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateVertexShader()1042 structIter != namedStructs.end(); structIter++) in generateVertexShader()1079 std::vector<const StructType*> namedStructs; in generateFragmentShader() local1080 interface.getNamedStructs(namedStructs); in generateFragmentShader()1081 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateFragmentShader()1082 structIter != namedStructs.end(); structIter++) in generateFragmentShader()
1101 std::vector<const StructType*> namedStructs; in generateVertexShader() local1102 interface.getNamedStructs(namedStructs); in generateVertexShader()1103 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateVertexShader()1139 std::vector<const StructType*> namedStructs; in generateFragmentShader() local1140 interface.getNamedStructs(namedStructs); in generateFragmentShader()1141 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateFragmentShader()
1616 std::vector<const StructType*> namedStructs; in generateVertexShader() local1617 interface.getNamedStructs(namedStructs); in generateVertexShader()1618 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateVertexShader()1659 std::vector<const StructType*> namedStructs; in generateFragmentShader() local1660 interface.getNamedStructs(namedStructs); in generateFragmentShader()1661 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateFragmentShader()
1513 std::vector<const StructType*> namedStructs; in generateComputeShader() local1514 interface.getNamedStructs(namedStructs); in generateComputeShader()1515 …tor<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStruc… in generateComputeShader()