Searched refs:ndxStr (Results 1 – 6 of 6) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 773 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local 776 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n" in lightVertexTemplate() 777 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n"; in lightVertexTemplate() 781 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n" in lightVertexTemplate() 782 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n" in lightVertexTemplate() 783 "uniform mediump float u_light" + ndxStr + "_linearAttenuation${NAME_SPEC};\n" in lightVertexTemplate() 784 "uniform mediump float u_light" + ndxStr + "_quadraticAttenuation${NAME_SPEC};\n"; in lightVertexTemplate() 857 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local 860 " /* Light " + ndxStr + " */\n"; in lightVertexTemplate() 865 …" mediump float distanceToLight" + ndxStr + " = distance(eyePosition, u_light" + ndxStr + "_positi… in lightVertexTemplate() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 774 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local 777 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n" in lightVertexTemplate() 778 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n"; in lightVertexTemplate() 782 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n" in lightVertexTemplate() 783 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n" in lightVertexTemplate() 784 "uniform mediump float u_light" + ndxStr + "_linearAttenuation${NAME_SPEC};\n" in lightVertexTemplate() 785 "uniform mediump float u_light" + ndxStr + "_quadraticAttenuation${NAME_SPEC};\n"; in lightVertexTemplate() 858 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local 861 " /* Light " + ndxStr + " */\n"; in lightVertexTemplate() 866 …" mediump float distanceToLight" + ndxStr + " = distance(eyePosition, u_light" + ndxStr + "_positi… in lightVertexTemplate() [all …]
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/external/deqp/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 561 const std::string ndxStr = de::toString(i); in generateVertexUniformLoopLightContext() local 563 …context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].color", Vec3(0.0f), … in generateVertexUniformLoopLightContext() 564 …context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].position", Vec4(-1.0f), … in generateVertexUniformLoopLightContext() 565 …context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].direction", Vec3(-1.0f), … in generateVertexUniformLoopLightContext() 566 …context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].constantAttenuation", 0.1f,… in generateVertexUniformLoopLightContext() 567 …context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].linearAttenuation", 0.1f, … in generateVertexUniformLoopLightContext() 568 …context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].quadraticAttenuation", 0.1f,… in generateVertexUniformLoopLightContext() 569 …context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].spotExponent", 0.1f, … in generateVertexUniformLoopLightContext() 570 …context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].spotCutoff", 0.1f, 1… in generateVertexUniformLoopLightContext()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 212 string ndxStr = de::toString(ndx); in generateMultiTexFragmentShader() local 213 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader() 214 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader() 215 string scaleName = "u_texScale" + ndxStr; in generateMultiTexFragmentShader() 216 string biasName = "u_texBias" + ndxStr; in generateMultiTexFragmentShader() 552 string ndxStr = de::toString(ndx); in setUniforms() local 554 ctx.uniform1i(ctx.getUniformLocation(program, ("u_sampler" + ndxStr).c_str()), ndx); in setUniforms() 555 …ctx.uniformMatrix4fv(ctx.getUniformLocation(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (… in setUniforms() 556 …ctx.uniform4fv(ctx.getUniformLocation(program, ("u_texScale" + ndxStr).c_str()), 1, m_texScales[nd… in setUniforms() 557 …ctx.uniform4fv(ctx.getUniformLocation(program, ("u_texBias" + ndxStr).c_str()), 1, m_texBiases[ndx… in setUniforms()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 143 string ndxStr = de::toString(ndx); in generateMultiTexFragmentShader() local 144 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader() 145 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader() 405 string ndxStr = de::toString(ndx); in setUniforms() local 407 ctx.uniform1i(ctx.getUniformLocation(program, ("u_sampler" + ndxStr).c_str()), ndx); in setUniforms() 408 …ctx.uniformMatrix3fv(ctx.getUniformLocation(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (… in setUniforms()
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/external/deqp/modules/gles31/functional/ |
D | es31fSeparateShaderTests.cpp | 344 const string ndxStr = de::toString(varNdx); in genVaryingInterface() local 346 ? "var" + ndxStr : "vtxVar" + ndxStr); in genVaryingInterface() 348 ? "var" + ndxStr : "frgVar" + ndxStr); in genVaryingInterface()
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