/external/mesa3d/src/mesa/main/ |
D | viewport.c | 288 GLclampd nearval, GLclampd farval) in set_depth_range_no_notify() argument 290 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 298 ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0); in set_depth_range_no_notify() 304 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 306 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 321 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 327 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange() 341 set_depth_range_no_notify(ctx, i, nearval, farval); in _mesa_DepthRange() 349 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 351 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() [all …]
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D | matrix.c | 68 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 74 if (nearval <= 0.0 || in _mesa_Frustum() 76 nearval == farval || in _mesa_Frustum() 87 (GLfloat) nearval, (GLfloat) farval ); in _mesa_Frustum() 111 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument 119 left, right, bottom, top, nearval, farval); in _mesa_Ortho() 123 nearval == farval) in _mesa_Ortho() 132 (GLfloat) nearval, (GLfloat) farval ); in _mesa_Ortho()
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D | viewport.h | 65 _mesa_DepthRange(GLclampd nearval, GLclampd farval); 68 _mesa_DepthRangef(GLclampf nearval, GLclampf farval); 91 GLclampd nearval, GLclampd farval);
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D | matrix.h | 38 GLdouble nearval, GLdouble farval ); 43 GLdouble nearval, GLdouble farval );
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D | dlist.c | 2413 save_DepthRange(GLclampd nearval, GLclampd farval) in save_DepthRange() argument 2420 n[1].f = (GLfloat) nearval; in save_DepthRange() 2424 CALL_DepthRange(ctx->Exec, (nearval, farval)); in save_DepthRange() 2666 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Frustum() argument 2677 n[5].f = (GLfloat) nearval; in save_Frustum() 2681 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Frustum() 3264 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Ortho() argument 3275 n[5].f = (GLfloat) nearval; in save_Ortho() 3279 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Ortho()
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/external/mesa3d/src/mesa/math/ |
D | m_matrix.c | 982 GLfloat nearval, GLfloat farval ) in _math_matrix_frustum() argument 987 x = (2.0F*nearval) / (right-left); in _math_matrix_frustum() 988 y = (2.0F*nearval) / (top-bottom); in _math_matrix_frustum() 991 c = -(farval+nearval) / ( farval-nearval); in _math_matrix_frustum() 992 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ in _math_matrix_frustum() 1022 GLfloat nearval, GLfloat farval ) in _math_matrix_ortho() argument 1039 M(2,2) = -2.0F / (farval-nearval); in _math_matrix_ortho() 1040 M(2,3) = -(farval+nearval) / (farval-nearval); in _math_matrix_ortho()
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D | m_matrix.h | 116 GLfloat nearval, GLfloat farval ); 122 GLfloat nearval, GLfloat farval );
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