Searched refs:need_vertex_id (Results 1 – 6 of 6) sorted by relevance
28 bool need_vertex_id; member82 if (unlikely(ctx->need_vertex_id)) { in emit_vertices_i08()121 if (unlikely(ctx->need_vertex_id)) { in emit_vertices_i16()160 if (unlikely(ctx->need_vertex_id)) { in emit_vertices_i32()193 if (unlikely(ctx->need_vertex_id)) { in emit_vertices_seq()252 ctx.need_vertex_id = nv50->screen->base.class_3d >= NV84_3D_CLASS && in nv50_push_vbo()253 nv50->vertprog->vp.need_vertex_id && (nv50->vertex->num_elements < 32); in nv50_push_vbo()259 ctx.need_vertex_id ? 1 : nv50->vertex->packet_vertex_limit; in nv50_push_vbo()350 if (unlikely(ctx.need_vertex_id)) { in nv50_push_vbo()
80 bool need_vertex_id; member
389 prog->vp.need_vertex_id = info->io.vertexId < PIPE_MAX_SHADER_INPUTS; in nv50_program_translate()
26 bool need_vertex_id; member50 ctx->need_vertex_id = in nvc0_push_context_init()51 nvc0->vertprog->vp.need_vertex_id && (nvc0->vertex->num_elements < 32); in nvc0_push_context_init()535 if (unlikely(ctx.need_vertex_id)) in nvc0_push_vbo()576 if (unlikely(ctx.need_vertex_id)) { in nvc0_push_vbo()
42 bool need_vertex_id; member
627 prog->vp.need_vertex_id = info->io.vertexId < PIPE_MAX_SHADER_INPUTS; in nvc0_program_translate()