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Searched refs:needed_mask (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp2560 unsigned needed_mask = (1 << needed_count) - 1; in find_available_slots() local
2570 if ((needed_mask & ~used_mask) == needed_mask) in find_available_slots()
2573 needed_mask <<= 1; in find_available_slots()