Searched refs:needs_depth_decompress_mask (Results 1 – 3 of 3) sorted by relevance
514 samplers->needs_depth_decompress_mask &= ~(1u << slot); in si_set_sampler_view()518 samplers->needs_depth_decompress_mask |= 1u << slot; in si_set_sampler_view()520 samplers->needs_depth_decompress_mask &= ~(1u << slot); in si_set_sampler_view()552 samplers->needs_depth_decompress_mask &= ~(1u << slot); in si_set_sampler_view()565 if (samplers->needs_depth_decompress_mask || in si_update_shader_needs_decompress_mask()
264 uint32_t needs_depth_decompress_mask; member
420 unsigned mask = textures->needs_depth_decompress_mask; in si_decompress_sampler_depth_textures()786 if (sctx->samplers[i].needs_depth_decompress_mask) { in si_decompress_textures()