Searched refs:needs_draw_id (Results 1 – 5 of 5) sorted by relevance
38 bool needs_draw_id; member
42 info->vs.needs_draw_id = true; in gather_intrinsic_info()
604 if (ctx->shader_info->info.vs.needs_draw_id) { in allocate_user_sgprs()694 if (ctx->shader_info->info.vs.needs_draw_id) { in declare_vs_specific_input_sgprs()783 if (ctx->shader_info->info.vs.needs_draw_id) in set_vs_specific_input_locs()
2698 if (radv_get_vertex_shader(pipeline)->info.info.vs.needs_draw_id) in radv_pipeline_init()
3213 …ol draw_id_enable = radv_get_vertex_shader(cmd_buffer->state.pipeline)->info.info.vs.needs_draw_id; in radv_cs_emit_indirect_draw_packet()