Searched refs:newDepth (Results 1 – 7 of 7) sorted by relevance
31 newDepth = 1L << newDepthBit variable
336 void setDepth(unsigned newDepth) { Depth = newDepth; } in setDepth() argument
374 void setDepth(unsigned newDepth) { Depth = newDepth; } in setDepth() argument
330 let newDepth = this.from.depth + 1;331 if (this.to.depth > 0 && this.to.depth != newDepth) {334 this.to.depth = newDepth;
201 int newDepth = Math.max(left.getTreeDepth(), right.getTreeDepth()) + 1; in concatenate() local202 if (newLength >= minLengthByDepth[newDepth]) { in concatenate()
1896 GLint newWidth, newHeight, newDepth; in _mesa_prepare_mipmap_levels() local1902 &newWidth, &newHeight, &newDepth)) { in _mesa_prepare_mipmap_levels()1908 newWidth, newHeight, newDepth, in _mesa_prepare_mipmap_levels()1915 depth = newDepth; in _mesa_prepare_mipmap_levels()