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Searched refs:newLI (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DSpiller.cpp122 LiveInterval *newLI = &lis->getOrCreateInterval(newVReg); in trivialSpillEverywhere() local
123 newLI->weight = HUGE_VALF; in trivialSpillEverywhere()
147 newLI->getNextValue(loadIndex, 0, lis->getVNInfoAllocator()); in trivialSpillEverywhere()
148 newLI->addRange(LiveRange(loadIndex, endIndex, loadVNI)); in trivialSpillEverywhere()
161 newLI->getNextValue(beginIndex, 0, lis->getVNInfoAllocator()); in trivialSpillEverywhere()
162 newLI->addRange(LiveRange(beginIndex, storeIndex, storeVNI)); in trivialSpillEverywhere()
165 newIntervals.push_back(newLI); in trivialSpillEverywhere()
DSplitter.cpp57 : ls(ls), li(li), loop(loop), valid(true), inSplit(false), newLI(0) { in LoopSplit()
94 LiveInterval *newLI; member in llvm::LoopSplit
98 if (newLI == 0) { in getNewLI()
101 newLI = &ls.lis->getOrCreateInterval(vreg); in getNewLI()
103 return newLI; in getNewLI()