Searched refs:newLI (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/third_party/LLVM/lib/CodeGen/ |
D | Spiller.cpp | 122 LiveInterval *newLI = &lis->getOrCreateInterval(newVReg); in trivialSpillEverywhere() local 123 newLI->weight = HUGE_VALF; in trivialSpillEverywhere() 147 newLI->getNextValue(loadIndex, 0, lis->getVNInfoAllocator()); in trivialSpillEverywhere() 148 newLI->addRange(LiveRange(loadIndex, endIndex, loadVNI)); in trivialSpillEverywhere() 161 newLI->getNextValue(beginIndex, 0, lis->getVNInfoAllocator()); in trivialSpillEverywhere() 162 newLI->addRange(LiveRange(beginIndex, storeIndex, storeVNI)); in trivialSpillEverywhere() 165 newIntervals.push_back(newLI); in trivialSpillEverywhere()
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D | Splitter.cpp | 57 : ls(ls), li(li), loop(loop), valid(true), inSplit(false), newLI(0) { in LoopSplit() 94 LiveInterval *newLI; member in llvm::LoopSplit 98 if (newLI == 0) { in getNewLI() 101 newLI = &ls.lis->getOrCreateInterval(vreg); in getNewLI() 103 return newLI; in getNewLI()
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