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/external/eigen/demos/opengl/
Dtrackball.cpp19 Vector3f newPoint3D; in track() local
20 bool newPointOk = mapToSphere(point2D, newPoint3D); in track()
24 Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized(); in track()
25 float cos_angle = mLastPoint3D.dot(newPoint3D); in track()
36 mLastPoint3D = newPoint3D; in track()