Searched refs:newViewMinLayer (Results 1 – 1 of 1) sorted by relevance
729 GLuint newViewMinLevel, newViewMinLayer; in _mesa_TextureView() local801 newViewMinLayer = origTexObj->MinLayer + minlayer; in _mesa_TextureView()810 if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) { in _mesa_TextureView()814 newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers); in _mesa_TextureView()