Searched refs:newViewMinLevel (Results 1 – 1 of 1) sorted by relevance
729 GLuint newViewMinLevel, newViewMinLayer; in _mesa_TextureView() local800 newViewMinLevel = origTexObj->MinLevel + minlevel; in _mesa_TextureView()802 if (newViewMinLevel >= (origTexObj->MinLevel + origTexObj->NumLevels)) { in _mesa_TextureView()806 newViewMinLevel, origTexObj->MinLevel, origTexObj->NumLevels); in _mesa_TextureView()