Searched refs:newViewNumLayers (Results 1 – 1 of 1) sorted by relevance
530 GLuint newViewNumLevels, newViewNumLayers; in texture_view() local541 newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer); in texture_view()561 height = (GLsizei) newViewNumLayers; in texture_view()573 if (!no_error && newViewNumLayers != 6) { in texture_view()576 newViewNumLayers); in texture_view()584 depth = newViewNumLayers; in texture_view()592 if (!no_error && (newViewNumLayers % 6) != 0) { in texture_view()596 newViewNumLayers); in texture_view()599 depth = newViewNumLayers; in texture_view()690 texObj->NumLayers = newViewNumLayers; in texture_view()