Searched refs:newViewNumLevels (Results 1 – 1 of 1) sorted by relevance
530 GLuint newViewNumLevels, newViewNumLayers; in texture_view() local540 newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel); in texture_view()679 if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels, in texture_view()689 texObj->NumLevels = newViewNumLevels; in texture_view()