Searched refs:new_driver_state (Results 1 – 2 of 2) sorted by relevance
47 uint64_t new_driver_state; in flush_vertices_for_program_constants() local50 new_driver_state = in flush_vertices_for_program_constants()53 new_driver_state = in flush_vertices_for_program_constants()57 FLUSH_VERTICES(ctx, new_driver_state ? 0 : _NEW_PROGRAM_CONSTANTS); in flush_vertices_for_program_constants()58 ctx->NewDriverState |= new_driver_state; in flush_vertices_for_program_constants()
1016 uint64_t new_driver_state = 0; in _mesa_flush_vertices_for_uniforms() local1023 new_driver_state |= ctx->DriverFlags.NewShaderConstants[index]; in _mesa_flush_vertices_for_uniforms()1026 FLUSH_VERTICES(ctx, new_driver_state ? 0 : _NEW_PROGRAM_CONSTANTS); in _mesa_flush_vertices_for_uniforms()1027 ctx->NewDriverState |= new_driver_state; in _mesa_flush_vertices_for_uniforms()