Searched refs:new_order (Results 1 – 2 of 2) sorted by relevance
237 std::vector<int64> new_order{1, 0, 2}; in TEST() local238 st.Reorder<string>(new_order); in TEST()240 EXPECT_EQ(st.order(), new_order); in TEST()
7654 int new_order = GetGraphicsPipelineStageLogicalOrdinal(current_flag); in GetLogicallyEarliestGraphicsPipelineStage() local7655 if (new_order != -1 && new_order < earliest_bit_order) { in GetLogicallyEarliestGraphicsPipelineStage()7656 earliest_bit_order = new_order; in GetLogicallyEarliestGraphicsPipelineStage()7671 …int new_order = GetGraphicsPipelineStageLogicalOrdinal((VkPipelineStageFlagBits)((inflags & 0x1u) … in GetLogicallyLatestGraphicsPipelineStage() local7672 if (new_order != -1 && new_order > latest_bit_order) { in GetLogicallyLatestGraphicsPipelineStage()7673 latest_bit_order = new_order; in GetLogicallyLatestGraphicsPipelineStage()