Searched refs:new_space_lab_ (Results 1 – 2 of 2) sorted by relevance
50 if (!new_space_lab_.TryFreeLast(object, object_size)) { in FreeLastInNewSpace()68 if (!new_space_lab_.IsValid() && !NewLocalAllocationBuffer()) { in AllocateInLAB()71 allocation = new_space_lab_.AllocateRawAligned(object_size, alignment); in AllocateInLAB()76 allocation = new_space_lab_.AllocateRawAligned(object_size, alignment); in AllocateInLAB()85 LocalAllocationBuffer saved_lab_ = new_space_lab_; in NewLocalAllocationBuffer()88 new_space_lab_ = LocalAllocationBuffer::FromResult(heap_, result, kLabSize); in NewLocalAllocationBuffer()89 if (new_space_lab_.IsValid()) { in NewLocalAllocationBuffer()90 new_space_lab_.TryMerge(&saved_lab_); in NewLocalAllocationBuffer()93 new_space_lab_ = saved_lab_; in NewLocalAllocationBuffer()
26 new_space_lab_(LocalAllocationBuffer::InvalidBuffer()), in LocalAllocator()36 const LinearAllocationArea info = new_space_lab_.Close(); in Finalize()61 LocalAllocationBuffer new_space_lab_; variable