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/external/swiftshader/third_party/LLVM/lib/Transforms/Instrumentation/
DPathProfiling.cpp1090 BLInstrumentationNode* nextSourceNode; in insertInstrumentationStartingAt() local
1100 nextSourceNode = targetNode; // ... since we never made any new nodes in insertInstrumentationStartingAt()
1111 nextSourceNode = NULL; // ... otherwise we'll just keep splitting in insertInstrumentationStartingAt()
1200 if (nextSourceNode && instrumentNode->getEndingPathNumber()) in insertInstrumentationStartingAt()
1201 pushValueIntoNode(instrumentNode, nextSourceNode); in insertInstrumentationStartingAt()