Searched refs:next_binding_table_offset (Results 1 – 4 of 4) sorted by relevance
761 uint32_t next_binding_table_offset) in brw_assign_common_binding_table_offsets() argument765 stage_prog_data->binding_table.texture_start = next_binding_table_offset; in brw_assign_common_binding_table_offsets()766 next_binding_table_offset += num_textures; in brw_assign_common_binding_table_offsets()770 stage_prog_data->binding_table.ubo_start = next_binding_table_offset; in brw_assign_common_binding_table_offsets()771 next_binding_table_offset += prog->info.num_ubos; in brw_assign_common_binding_table_offsets()779 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset; in brw_assign_common_binding_table_offsets()780 next_binding_table_offset += prog->info.num_abos + prog->info.num_ssbos; in brw_assign_common_binding_table_offsets()786 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset; in brw_assign_common_binding_table_offsets()787 next_binding_table_offset++; in brw_assign_common_binding_table_offsets()797 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset; in brw_assign_common_binding_table_offsets()[all …]
40 uint32_t next_binding_table_offset = 0; in assign_cs_binding_table_offsets() local43 prog_data->binding_table.work_groups_start = next_binding_table_offset; in assign_cs_binding_table_offsets()44 next_binding_table_offset++; in assign_cs_binding_table_offsets()47 next_binding_table_offset); in assign_cs_binding_table_offsets()
53 uint32_t next_binding_table_offset = MAX2(key->nr_color_regions, 1); in assign_fs_binding_table_offsets() local55 next_binding_table_offset = in assign_fs_binding_table_offsets()57 next_binding_table_offset); in assign_fs_binding_table_offsets()61 next_binding_table_offset; in assign_fs_binding_table_offsets()62 next_binding_table_offset += key->nr_color_regions; in assign_fs_binding_table_offsets()
82 uint32_t next_binding_table_offset);