| /external/mesa3d/src/compiler/nir/tests/ |
| D | control_flow_tests.cpp | 38 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, &options); in nir_cf_test()
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| /external/mesa3d/src/intel/blorp/ |
| D | blorp_clear.c | 61 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL); in blorp_params_get_clear_kernel() 122 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_VERTEX, NULL); in blorp_params_get_layer_offset_vs() 805 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL); in blorp_params_get_mcs_partial_resolve_kernel()
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| D | blorp_blit.c | 1123 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL); in brw_blorp_build_nir_shader()
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| /external/mesa3d/src/amd/vulkan/ |
| D | radv_meta_blit.c | 40 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader() 109 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader() 163 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_depth() 217 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_stencil()
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| D | radv_meta_blit2d.c | 371 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader() 530 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader() 559 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_depth() 588 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_stencil()
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| D | radv_meta.c | 468 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in radv_meta_build_nir_vs_generate_vertices() 487 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in radv_meta_build_nir_fs_noop()
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| D | radv_meta_resolve_fs.c | 40 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader() 66 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_resolve_fragment_shader()
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| D | radv_meta_buffer.c | 18 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_buffer_fill_shader() 70 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_buffer_copy_shader()
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| D | radv_meta_bufimage.c | 48 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itob_compute_shader() 274 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_btoi_compute_shader() 494 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itoi_compute_shader() 706 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_cleari_compute_shader()
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| D | radv_meta_clear.c | 46 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); in build_color_shaders() 47 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_color_shaders() 408 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); in build_depthstencil_shader() 409 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_depthstencil_shader()
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| D | radv_meta_resolve_cs.c | 87 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_resolve_compute_shader()
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| D | radv_meta_resolve.c | 41 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_fs()
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| D | radv_query.c | 124 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_occlusion_query_shader() 319 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_pipeline_statistics_query_shader()
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| D | radv_meta_fast_clear.c | 44 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_dcc_decompress_compute_shader()
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| D | radv_pipeline.c | 1902 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in radv_create_shaders()
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| /external/mesa3d/src/mesa/drivers/dri/i965/ |
| D | brw_tcs.c | 43 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL, in create_passthrough_tcs()
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| /external/mesa3d/src/compiler/nir/ |
| D | nir_builder.h | 51 nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx, in nir_builder_init_simple_shader() function
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| /external/mesa3d/src/mesa/program/ |
| D | prog_to_nir.c | 1019 nir_builder_init_simple_shader(&c->build, NULL, stage, options); in prog_to_nir()
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| /external/mesa3d/src/gallium/auxiliary/nir/ |
| D | tgsi_to_nir.c | 1920 nir_builder_init_simple_shader(&c->build, NULL, in tgsi_to_nir()
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