/external/mesa3d/src/compiler/nir/ |
D | nir_lower_gs_intrinsics.c | 97 nir_store_var(b, state->vertex_count_var, in rewrite_emit_vertex() 201 nir_store_var(&b, state.vertex_count_var, nir_imm_int(&b, 0), 0x1); in nir_lower_gs_intrinsics()
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D | nir_lower_returns.c | 192 nir_store_var(b, state->return_flag, nir_imm_int(b, NIR_FALSE), 1); in lower_returns_in_block() 196 nir_store_var(b, state->return_flag, nir_imm_int(b, NIR_TRUE), 1); in lower_returns_in_block()
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D | nir_lower_passthrough_edgeflags.c | 47 nir_store_var(&b, out, def, 0xf); in lower_impl()
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D | nir_builder.h | 560 nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value, in nir_store_var() function
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/external/mesa3d/src/amd/vulkan/ |
D | radv_query.c | 68 nir_store_var(b, var, counter, 0x1); in radv_break_on_count() 170 nir_store_var(&b, result, nir_imm_int64(&b, 0), 0x1); in build_occlusion_query_shader() 171 nir_store_var(&b, outer_counter, nir_imm_int(&b, 0), 0x1); in build_occlusion_query_shader() 172 nir_store_var(&b, available, nir_imm_int(&b, 1), 0x1); in build_occlusion_query_shader() 193 nir_store_var(&b, start, nir_swizzle(&b, &load->dest.ssa, swizzle0, 1, false), 0x1); in build_occlusion_query_shader() 194 nir_store_var(&b, end, nir_swizzle(&b, &load->dest.ssa, swizzle1, 1, false), 0x1); in build_occlusion_query_shader() 205 nir_store_var(&b, result, in build_occlusion_query_shader() 212 nir_store_var(&b, available, nir_imm_int(&b, 0), 0x1); in build_occlusion_query_shader() 402 nir_store_var(&b, output_offset, output_base, 0x1); in build_pipeline_statistics_query_shader() 457 nir_store_var(&b, output_offset, in build_pipeline_statistics_query_shader() [all …]
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D | radv_meta.c | 477 nir_store_var(&b, v_position, outvec, 0xf); in radv_meta_build_nir_vs_generate_vertices() 565 nir_store_var(b, color, tmp, 0xf); in radv_meta_build_resolve_shader_core() 569 nir_store_var(b, color, &tex->dest.ssa, 0xf); in radv_meta_build_resolve_shader_core()
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D | radv_meta_blit.c | 54 nir_store_var(&b, pos_out, outvec, 0xf); in build_nir_vertex_shader() 98 nir_store_var(&b, tex_pos_out, out_tex_vec, 0xf); in build_nir_vertex_shader() 151 nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); in build_nir_copy_fragment_shader() 205 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_depth() 259 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_blit2d.c | 384 nir_store_var(&b, pos_out, outvec, 0xf); in build_nir_vertex_shader() 418 nir_store_var(&b, tex_pos_out, out_tex_vec, 0x3); in build_nir_vertex_shader() 546 nir_store_var(&b, color_out, color, 0xf); in build_nir_copy_fragment_shader() 575 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_depth() 604 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_clear.c | 73 nir_store_var(&fs_b, fs_out_color, &in_color_load->dest.ssa, 0xf); in build_color_shaders() 76 nir_store_var(&vs_b, vs_out_pos, outvec, 0xf); in build_color_shaders() 88 nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1); in build_color_shaders() 429 nir_store_var(&vs_b, vs_out_pos, outvec, 0xf); in build_depthstencil_shader() 441 nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1); in build_depthstencil_shader()
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D | radv_meta_resolve_fs.c | 49 nir_store_var(&b, pos_out, outvec, 0xf); in build_nir_vertex_shader() 99 nir_store_var(&b, color_out, outval, 0xf); in build_resolve_fragment_shader()
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D | radv_meta_resolve.c | 48 nir_store_var(&b, f_color, nir_imm_vec4(&b, 0.0, 0.0, 0.0, 1.0), 0xf); in build_nir_fs()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_multiview.c | 217 nir_store_var(b, view_index_out, view_index, 0x1); in anv_nir_lower_multiview() 223 nir_store_var(b, layer_id_out, view_index, 0x1); in anv_nir_lower_multiview()
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/external/mesa3d/src/compiler/spirv/ |
D | vtn_cfg.c | 669 nir_store_var(&b->nb, switch_fall_var, nir_imm_int(&b->nb, NIR_FALSE), 1); in vtn_emit_branch() 782 nir_store_var(&b->nb, do_cont, nir_imm_int(&b->nb, NIR_FALSE), 1); in vtn_emit_cf_list() 793 nir_store_var(&b->nb, do_cont, nir_imm_int(&b->nb, NIR_TRUE), 1); in vtn_emit_cf_list() 811 nir_store_var(&b->nb, fall_var, nir_imm_int(&b->nb, NIR_FALSE), 1); in vtn_emit_cf_list() 859 nir_store_var(&b->nb, fall_var, nir_imm_int(&b->nb, NIR_TRUE), 1); in vtn_emit_cf_list()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_blit.c | 703 nir_store_var(b, color, texture_data[0], 0xf); in blorp_nir_manual_blend_average() 726 nir_store_var(b, color, texture_data[0], 0xf); in blorp_nir_manual_blend_average() 1302 nir_store_var(&b, v.color_out, color, 0xf); in brw_blorp_build_nir_shader()
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D | blorp_clear.c | 140 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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