/external/mesa3d/src/compiler/nir/ |
D | nir_lower_io_to_scalar.c | 119 if (mask & nir_var_shader_out) in nir_lower_io_to_scalar() 346 (mask & nir_var_shader_out && mode == nir_var_shader_out)) in nir_lower_io_to_scalar_early() 351 if (mask & nir_var_shader_out && in nir_lower_io_to_scalar_early() 352 mode == nir_var_shader_out) in nir_lower_io_to_scalar_early()
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D | nir_lower_io.c | 81 if (var->data.mode == nir_var_shader_out) in nir_is_per_vertex_io() 192 case nir_var_shader_out: in lower_load() 211 if (mode == nir_var_shader_in || mode == nir_var_shader_out) in lower_load() 242 assert(mode == nir_var_shader_out); in lower_store() 255 if (mode == nir_var_shader_out) in lower_store() 408 mode != nir_var_shader_out && in nir_lower_io_block()
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D | nir_lower_io_arrays_to_elements.c | 336 (mask & nir_var_shader_out && mode == nir_var_shader_out)) in lower_io_arrays_to_elements() 360 lower_io_arrays_to_elements(shader, nir_var_shader_out, indirects, in nir_lower_io_arrays_to_elements_no_indirects() 399 nir_var_shader_out); in nir_lower_io_arrays_to_elements() 403 lower_io_arrays_to_elements(producer, nir_var_shader_out, indirects, in nir_lower_io_arrays_to_elements()
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D | nir_gather_info.c | 61 assert(var->data.mode == nir_var_shader_out); in set_io_mask() 221 var->data.mode == nir_var_shader_out) { in gather_intrinsic_info() 223 if (var->data.mode == nir_var_shader_out && in gather_intrinsic_info()
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D | nir_lower_io_types.c | 47 assert(var->data.mode == nir_var_shader_out); in get_new_var() 127 (var->data.mode != nir_var_shader_out)) in lower_io_types_block()
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D | nir_remove_dead_variables.c | 56 assert(!(modes & nir_var_shader_out)); in add_var_use_intrinsic() 183 if (modes & nir_var_shader_out) in nir_remove_dead_variables()
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D | nir_lower_passthrough_edgeflags.c | 42 out = nir_variable_create(shader, nir_var_shader_out, in lower_impl()
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D | nir_print.c | 369 case nir_var_shader_out: in get_variable_mode_str() 413 var->data.mode == nir_var_shader_out || in print_var_decl() 423 else if (var->data.mode == nir_var_shader_out) in print_var_decl() 428 (var->data.mode == nir_var_shader_out)) in print_var_decl() 434 else if (var->data.mode == nir_var_shader_out) in print_var_decl() 459 case nir_var_shader_out: in print_var_decl()
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D | nir_lower_alpha_test.c | 76 if (out->data.mode != nir_var_shader_out) in nir_lower_alpha_test()
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D | nir_lower_constant_initializers.c | 77 if (modes & nir_var_shader_out) in nir_lower_constant_initializers()
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D | nir_lower_clamp_color_outputs.c | 88 if (out->data.mode != nir_var_shader_out) in lower_intrinsic()
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D | nir_linking_helpers.c | 47 var->data.mode == nir_var_shader_out || in get_variable_io_mask() 75 nir_var_shader_out) { in tcs_add_output_reads()
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D | nir_lower_io_to_temporaries.c | 56 if (temp->data.mode == nir_var_shader_out && in emit_copies()
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D | nir_lower_clip.c | 51 var->data.mode = output ? nir_var_shader_out : nir_var_shader_in; in create_clipdist_var()
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/external/mesa3d/src/intel/compiler/ |
D | brw_nir.c | 70 (mode == nir_var_shader_out && is_output(intrin))) { in add_const_offset_to_base_block() 465 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0); in brw_nir_lower_vue_outputs() 476 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0); in brw_nir_lower_tcs_outputs() 481 add_const_offset_to_base(nir, nir_var_shader_out); in brw_nir_lower_tcs_outputs() 503 nir_lower_io(nir, nir_var_shader_out, type_size_dvec4, 0); in brw_nir_lower_fs_outputs() 531 indirect_mask |= nir_var_shader_out; in brw_nir_no_indirect_mask() 680 NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out); in brw_nir_link_shaders()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_multiview.c | 214 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview() 220 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 67 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_clear_kernel() 132 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 147 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 159 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 812 nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_mcs_partial_resolve_kernel()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 43 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 47 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 148 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() 202 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() 256 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_blit2d.c | 374 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 378 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 537 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() 566 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() 595 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_clear.c | 56 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, in build_color_shaders() 69 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, in build_color_shaders() 80 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_color_shaders() 416 nir_variable_create(vs_b.shader, nir_var_shader_out, position_out_type, in build_depthstencil_shader() 433 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_depthstencil_shader()
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D | radv_meta_resolve_fs.c | 43 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 77 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_resolve_fragment_shader()
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D | radv_shader.c | 141 indirect_mask |= nir_var_shader_out; in radv_lower_indirect_derefs() 278 nir_var_shader_in | nir_var_shader_out | nir_var_system_value); in radv_shader_compile_to_nir()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_nir.cpp | 509 NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out); in st_nir_link_shaders() 568 mask = (nir_variable_mode)(mask | nir_var_shader_out); in st_link_nir()
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/external/mesa3d/src/compiler/spirv/ |
D | vtn_variables.c | 1178 } else if (*mode == nir_var_shader_out) { in vtn_get_builtin_location() 1194 *mode = nir_var_shader_out; in vtn_get_builtin_location() 1201 *mode = nir_var_shader_out; in vtn_get_builtin_location() 1242 if (*mode == nir_var_shader_out) { in vtn_get_builtin_location() 1251 vtn_assert(*mode == nir_var_shader_out); in vtn_get_builtin_location() 1589 nir_mode = nir_var_shader_out; in vtn_storage_class_to_mode()
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/external/mesa3d/src/broadcom/compiler/ |
D | vir.c | 687 nir_var_shader_out); in v3d_compile_vs() 691 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_out); in v3d_compile_vs()
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