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Searched refs:nir_var_shader_out (Results 1 – 25 of 40) sorted by relevance

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/external/mesa3d/src/compiler/nir/
Dnir_lower_io_to_scalar.c119 if (mask & nir_var_shader_out) in nir_lower_io_to_scalar()
346 (mask & nir_var_shader_out && mode == nir_var_shader_out)) in nir_lower_io_to_scalar_early()
351 if (mask & nir_var_shader_out && in nir_lower_io_to_scalar_early()
352 mode == nir_var_shader_out) in nir_lower_io_to_scalar_early()
Dnir_lower_io.c81 if (var->data.mode == nir_var_shader_out) in nir_is_per_vertex_io()
192 case nir_var_shader_out: in lower_load()
211 if (mode == nir_var_shader_in || mode == nir_var_shader_out) in lower_load()
242 assert(mode == nir_var_shader_out); in lower_store()
255 if (mode == nir_var_shader_out) in lower_store()
408 mode != nir_var_shader_out && in nir_lower_io_block()
Dnir_lower_io_arrays_to_elements.c336 (mask & nir_var_shader_out && mode == nir_var_shader_out)) in lower_io_arrays_to_elements()
360 lower_io_arrays_to_elements(shader, nir_var_shader_out, indirects, in nir_lower_io_arrays_to_elements_no_indirects()
399 nir_var_shader_out); in nir_lower_io_arrays_to_elements()
403 lower_io_arrays_to_elements(producer, nir_var_shader_out, indirects, in nir_lower_io_arrays_to_elements()
Dnir_gather_info.c61 assert(var->data.mode == nir_var_shader_out); in set_io_mask()
221 var->data.mode == nir_var_shader_out) { in gather_intrinsic_info()
223 if (var->data.mode == nir_var_shader_out && in gather_intrinsic_info()
Dnir_lower_io_types.c47 assert(var->data.mode == nir_var_shader_out); in get_new_var()
127 (var->data.mode != nir_var_shader_out)) in lower_io_types_block()
Dnir_remove_dead_variables.c56 assert(!(modes & nir_var_shader_out)); in add_var_use_intrinsic()
183 if (modes & nir_var_shader_out) in nir_remove_dead_variables()
Dnir_lower_passthrough_edgeflags.c42 out = nir_variable_create(shader, nir_var_shader_out, in lower_impl()
Dnir_print.c369 case nir_var_shader_out: in get_variable_mode_str()
413 var->data.mode == nir_var_shader_out || in print_var_decl()
423 else if (var->data.mode == nir_var_shader_out) in print_var_decl()
428 (var->data.mode == nir_var_shader_out)) in print_var_decl()
434 else if (var->data.mode == nir_var_shader_out) in print_var_decl()
459 case nir_var_shader_out: in print_var_decl()
Dnir_lower_alpha_test.c76 if (out->data.mode != nir_var_shader_out) in nir_lower_alpha_test()
Dnir_lower_constant_initializers.c77 if (modes & nir_var_shader_out) in nir_lower_constant_initializers()
Dnir_lower_clamp_color_outputs.c88 if (out->data.mode != nir_var_shader_out) in lower_intrinsic()
Dnir_linking_helpers.c47 var->data.mode == nir_var_shader_out || in get_variable_io_mask()
75 nir_var_shader_out) { in tcs_add_output_reads()
Dnir_lower_io_to_temporaries.c56 if (temp->data.mode == nir_var_shader_out && in emit_copies()
Dnir_lower_clip.c51 var->data.mode = output ? nir_var_shader_out : nir_var_shader_in; in create_clipdist_var()
/external/mesa3d/src/intel/compiler/
Dbrw_nir.c70 (mode == nir_var_shader_out && is_output(intrin))) { in add_const_offset_to_base_block()
465 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0); in brw_nir_lower_vue_outputs()
476 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0); in brw_nir_lower_tcs_outputs()
481 add_const_offset_to_base(nir, nir_var_shader_out); in brw_nir_lower_tcs_outputs()
503 nir_lower_io(nir, nir_var_shader_out, type_size_dvec4, 0); in brw_nir_lower_fs_outputs()
531 indirect_mask |= nir_var_shader_out; in brw_nir_no_indirect_mask()
680 NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out); in brw_nir_link_shaders()
/external/mesa3d/src/intel/vulkan/
Danv_nir_lower_multiview.c214 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview()
220 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview()
/external/mesa3d/src/intel/blorp/
Dblorp_clear.c67 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_clear_kernel()
132 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs()
147 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs()
159 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs()
812 nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_mcs_partial_resolve_kernel()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit.c43 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
47 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
148 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader()
202 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth()
256 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil()
Dradv_meta_blit2d.c374 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
378 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
537 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader()
566 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth()
595 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil()
Dradv_meta_clear.c56 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, in build_color_shaders()
69 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, in build_color_shaders()
80 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_color_shaders()
416 nir_variable_create(vs_b.shader, nir_var_shader_out, position_out_type, in build_depthstencil_shader()
433 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_depthstencil_shader()
Dradv_meta_resolve_fs.c43 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
77 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_resolve_fragment_shader()
Dradv_shader.c141 indirect_mask |= nir_var_shader_out; in radv_lower_indirect_derefs()
278 nir_var_shader_in | nir_var_shader_out | nir_var_system_value); in radv_shader_compile_to_nir()
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_nir.cpp509 NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out); in st_nir_link_shaders()
568 mask = (nir_variable_mode)(mask | nir_var_shader_out); in st_link_nir()
/external/mesa3d/src/compiler/spirv/
Dvtn_variables.c1178 } else if (*mode == nir_var_shader_out) { in vtn_get_builtin_location()
1194 *mode = nir_var_shader_out; in vtn_get_builtin_location()
1201 *mode = nir_var_shader_out; in vtn_get_builtin_location()
1242 if (*mode == nir_var_shader_out) { in vtn_get_builtin_location()
1251 vtn_assert(*mode == nir_var_shader_out); in vtn_get_builtin_location()
1589 nir_mode = nir_var_shader_out; in vtn_storage_class_to_mode()
/external/mesa3d/src/broadcom/compiler/
Dvir.c687 nir_var_shader_out); in v3d_compile_vs()
691 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_out); in v3d_compile_vs()

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