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Searched refs:nir_vec4 (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/compiler/nir/
Dnir_lower_subgroups.c46 return nir_vec4(b, value, zero, zero, zero); in uint_to_ballot_type()
49 return nir_vec4(b, nir_unpack_64_2x32_split_x(b, value), in uint_to_ballot_type()
Dnir_normalize_cubemap_coords.c70 normalized = nir_vec4(b, in normalize_cubemap_coords_block()
Dnir_lower_wpos_center.c64 nir_vec4(b, in update_fragcoord()
Dnir_lower_tex.c73 projected = nir_vec4(b, in project_src()
253 nir_vec4(b, in convert_yuv_to_rgb()
264 nir_ssa_def *result = nir_vec4(b, red, green, blue, nir_imm_float(b, 1.0f)); in convert_yuv_to_rgb()
717 nir_ssa_def *result = nir_vec4(b, in linearize_srgb_result()
Dnir_lower_clip.c76 store->src[0].ssa = nir_vec4(b, val[0], val[1], val[2], val[3]); in store_clipdist_output()
Dnir_lower_drawpixels.c189 def = nir_vec4(b, in lower_color()
Dnir_lower_wpos_ytransform.c137 wpos_temp = nir_vec4(b, in emit_wpos_adjustment()
Dnir_builder.h372 return nir_vec4(build, comp[0], comp[1], comp[2], comp[3]); in nir_vec()
/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_nir_lower_tg4_to_tex.c99 nir_ssa_def *result = nir_vec4(b, results[0], results[1], results[2], results[3]); in lower_tg4()
/external/mesa3d/src/intel/vulkan/
Danv_nir_lower_ycbcr_textures.c127 nir_vec4(b, in convert_ycbcr()
148 return nir_vec4(b, in convert_ycbcr()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_nir_lower_blend.c466 nir_vec4(b, in vc4_nir_swizzle_and_pack()
611 blend_output = nir_vec4(b, in vc4_nir_lower_blend_instr()
/external/mesa3d/src/mesa/program/
Dprog_to_nir.c261 def = nir_vec4(b, chans[0], chans[1], chans[2], chans[3]); in ptn_get_src()
923 nir_ssa_def *f001 = nir_vec4(b, &load_x->dest.ssa, nir_imm_float(b, 0.0), in setup_registers_and_variables()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_bufimage.c113 nir_ssa_def *coord = nir_vec4(&b, tmp, tmp, tmp, tmp); in build_nir_itob_compute_shader()
320 nir_ssa_def *buf_coord = nir_vec4(&b, tmp, tmp, tmp, tmp); in build_nir_btoi_compute_shader()
/external/mesa3d/src/intel/blorp/
Dblorp_blit.c912 return nir_vec4(b, dst_chan[0], dst_chan[1], u, u); in bit_cast_color()
932 return nir_vec4(b, dst_chan[0], dst_chan[1], dst_chan[2], dst_chan[3]); in bit_cast_color()
1299 color = nir_vec4(&b, color_component, u, u, u); in brw_blorp_build_nir_shader()
/external/mesa3d/prebuilt-intermediates/nir/
Dnir_builder_opcodes.h1024 nir_vec4(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *… in nir_vec4() function