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/external/mesa3d/src/hgl/
DGLRendererRoster.cpp136 node_ref nodeRef; in AddPath() local
137 status = directory.GetNodeRef(&nodeRef); in AddPath()
191 node_ref nodeRef; in CreateRenderer() local
192 status_t status = entry.GetNodeRef(&nodeRef); in CreateRenderer()
214 if (AddRenderer(renderer, image, &ref, nodeRef.node) != B_OK) { in CreateRenderer()