Searched refs:node_checks_ (Results 1 – 2 of 2) sorted by relevance
15 : AdvancedReducer(editor), node_checks_(zone), zone_(zone) {} in RedundancyElimination()20 if (node_checks_.Get(node)) return NoChange(); in Reduce()221 EffectPathChecks const* checks = node_checks_.Get(effect); in ReduceCheckNode()245 EffectPathChecks const* checks = node_checks_.Get(effect); in TryReuseBoundsCheckForFirstInput()281 if (node_checks_.Get(effect) == nullptr) return NoChange(); in ReduceEffectPhi()287 zone(), node_checks_.Get(NodeProperties::GetEffectInput(node, 0))); in ReduceEffectPhi()290 checks->Merge(node_checks_.Get(input)); in ReduceEffectPhi()316 EffectPathChecks const* checks = node_checks_.Get(effect); in TakeChecksFromFirstEffect()327 EffectPathChecks const* original = node_checks_.Get(node); in UpdateChecks()332 node_checks_.Set(node, checks); in UpdateChecks()
72 PathChecksForEffectNodes node_checks_; variable