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Searched refs:node_checks_ (Results 1 – 2 of 2) sorted by relevance

/external/v8/src/compiler/
Dredundancy-elimination.cc15 : AdvancedReducer(editor), node_checks_(zone), zone_(zone) {} in RedundancyElimination()
20 if (node_checks_.Get(node)) return NoChange(); in Reduce()
221 EffectPathChecks const* checks = node_checks_.Get(effect); in ReduceCheckNode()
245 EffectPathChecks const* checks = node_checks_.Get(effect); in TryReuseBoundsCheckForFirstInput()
281 if (node_checks_.Get(effect) == nullptr) return NoChange(); in ReduceEffectPhi()
287 zone(), node_checks_.Get(NodeProperties::GetEffectInput(node, 0))); in ReduceEffectPhi()
290 checks->Merge(node_checks_.Get(input)); in ReduceEffectPhi()
316 EffectPathChecks const* checks = node_checks_.Get(effect); in TakeChecksFromFirstEffect()
327 EffectPathChecks const* original = node_checks_.Get(node); in UpdateChecks()
332 node_checks_.Set(node, checks); in UpdateChecks()
Dredundancy-elimination.h72 PathChecksForEffectNodes node_checks_; variable