Searched refs:noisePositionIntegerValue (Results 1 – 2 of 2) sorted by relevance
472 int noisePositionIntegerValue; in noise2D() member478 noisePositionIntegerValue = SkScalarFloorToInt(position); in noise2D()479 noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); in noise2D()480 nextNoisePositionIntegerValue = noisePositionIntegerValue + 1; in noise2D()489 noiseX.noisePositionIntegerValue = in noise2D()490 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()491 noiseY.noisePositionIntegerValue = in noise2D()492 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()498 noiseX.noisePositionIntegerValue &= kBlockMask; in noise2D()499 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()[all …]