Searched refs:normProduct (Results 1 – 2 of 2) sorted by relevance
340 double normProduct = v1.getNorm() * v2.getNorm(); in angle() local341 if (normProduct == 0) { in angle()346 double threshold = normProduct * 0.9999; in angle()351 return FastMath.asin(v3.getNorm() / normProduct); in angle()353 return FastMath.PI - FastMath.asin(v3.getNorm() / normProduct); in angle()357 return FastMath.acos(dot / normProduct); in angle()
450 double normProduct = u.getNorm() * v.getNorm(); in Rotation() local451 if (normProduct == 0) { in Rotation()457 if (dot < ((2.0e-15 - 1.0) * normProduct)) { in Rotation()468 q0 = FastMath.sqrt(0.5 * (1.0 + dot / normProduct)); in Rotation()469 double coeff = 1.0 / (2.0 * q0 * normProduct); in Rotation()