Searched refs:normalArraySize (Results 1 – 1 of 1) sorted by relevance
93 GLint normalArraySize; member160 result->normalArraySize = vertices * 3 * sizeof(GLfloat); in newGLObject()161 result->normalArray = malloc(result->normalArraySize); in newGLObject()165 result->normalArraySize = 0; in newGLObject()192 object->normalArraySize; in appendObjectVBO()201 object->normalArraySize, object->normalArray); in appendObjectVBO()223 superShapes[a]->normalArraySize; in createVBO()227 groundPlane->normalArraySize; in createVBO()230 fadeQuad->normalArraySize; in createVBO()277 if (object->normalArraySize > 0) in drawGLObject()[all …]