Searched refs:normalMatrix (Results 1 – 6 of 6) sorted by relevance
53 mediump mat3 normalMatrix = BoneMatrixArrayIT[boneIndex.x];56 mediump vec3 worldNormal = normalMatrix * inNormal * boneWeights.x;63 worldTangent = normalMatrix * inTangent * boneWeights.x;64 worldBiNormal = normalMatrix * inBiNormal * boneWeights.x;76 normalMatrix = BoneMatrixArrayIT[boneIndex.x];79 worldNormal += normalMatrix * inNormal * boneWeights.x;83 worldTangent += normalMatrix * inTangent * boneWeights.x;84 worldBiNormal += normalMatrix * inBiNormal * boneWeights.x;
120 GET_UNIFORM_LOC(Lit, normalMatrix); in getLocations()180 loc_normalMatrix = sShaderLit.normalMatrix; in bindShaderProgram()195 Matrix3x3 normalMatrix; in bindShaderProgram() local196 computeNormalMatrix(sModelView, normalMatrix); in bindShaderProgram()198 (GLfloat *)normalMatrix); in bindShaderProgram()
23 GLint normalMatrix; member
132 MatrixNf normalMatrix = t.linear().inverse().transpose();133 n2 = (normalMatrix * n1).normalized();\endcode</td></tr>
6079 mat3 normalMatrix;6103 mat3 normalMatrix;
6060 mat3 normalMatrix;6084 mat3 normalMatrix;