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Searched refs:normalMatrix (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DSkinnedVertShader.vsh53 mediump mat3 normalMatrix = BoneMatrixArrayIT[boneIndex.x];
56 mediump vec3 worldNormal = normalMatrix * inNormal * boneWeights.x;
63 worldTangent = normalMatrix * inTangent * boneWeights.x;
64 worldBiNormal = normalMatrix * inBiNormal * boneWeights.x;
76 normalMatrix = BoneMatrixArrayIT[boneIndex.x];
79 worldNormal += normalMatrix * inNormal * boneWeights.x;
83 worldTangent += normalMatrix * inTangent * boneWeights.x;
84 worldBiNormal += normalMatrix * inBiNormal * boneWeights.x;
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c120 GET_UNIFORM_LOC(Lit, normalMatrix); in getLocations()
180 loc_normalMatrix = sShaderLit.normalMatrix; in bindShaderProgram()
195 Matrix3x3 normalMatrix; in bindShaderProgram() local
196 computeNormalMatrix(sModelView, normalMatrix); in bindShaderProgram()
198 (GLfloat *)normalMatrix); in bindShaderProgram()
Dshader.h23 GLint normalMatrix; member
/external/eigen/doc/
DTutorialGeometry.dox132 MatrixNf normalMatrix = t.linear().inverse().transpose();
133 n2 = (normalMatrix * n1).normalized();\endcode</td></tr>
/external/deqp/data/gles31/shaders/es32/
Darrays_of_arrays.test6079 mat3 normalMatrix;
6103 mat3 normalMatrix;
/external/deqp/data/gles31/shaders/es31/
Darrays_of_arrays.test6060 mat3 normalMatrix;
6084 mat3 normalMatrix;