Home
last modified time | relevance | path

Searched refs:normalY (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/tools/
DExtractPoints.js84 var normalY = edge.endX - edge.startX; variable
86 var normalLength = Math.sqrt((normalX * normalX) + (normalY * normalY));
88 normalY /= normalLength;
91 edge.normalY = normalY;
93 if (normalX == 0 && normalY == 0) {
97 var normalLength2 = Math.sqrt((normalX * normalX) + (normalY * normalY));
160 edge.normalY *= -1;
164 Math.abs((edge.centerY + edge.normalY) - tile.centerY)) {
166 edge.normalY *= -1;
171 edge.normalY *= -1;
[all …]
/external/replicaisland/src/com/replica/replicaisland/
DCollisionSystem.java439 float normalY = 0; in testSegmentAgainstList() local
459 normalY = segment.mNormal.y; in testSegmentAgainstList()
470 hitNormal.set(normalX, normalY); in testSegmentAgainstList()
567 final float normalY = Utils.byteArrayToFloat(mWorkspaceBytes); in loadCollisionTiles() local
574 newSegment.mNormal.set(normalX, normalY); in loadCollisionTiles()