Searched refs:normal_mask (Results 1 – 1 of 1) sorted by relevance
1421 GLuint normal_mask = 0; in build_texture_transform() local1463 normal_mask |= WRITEMASK_X << j; in build_texture_transform()1478 if (normal_mask) { in build_texture_transform()1480 emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal ); in build_texture_transform()