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Searched refs:normal_mask (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1421 GLuint normal_mask = 0; in build_texture_transform() local
1463 normal_mask |= WRITEMASK_X << j; in build_texture_transform()
1478 if (normal_mask) { in build_texture_transform()
1480 emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal ); in build_texture_transform()