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Searched refs:numBlendWeights (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DVertexDeclaration9.cpp378 int numBlendWeights = 0; in computeFVF() local
414 numBlendWeights += element.Type + 1; in computeFVF()
498 if(numBlendWeights != 0) in computeFVF()
510 if(numBlendWeights) in computeFVF()
512 positionMask += numBlendWeights + 1; in computeFVF()