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Searched refs:numEsShaders (Results 1 – 1 of 1) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp1898 int numEsShaders = 0, numNonEsShaders = 0; in linkStage() local
1901 numEsShaders++; in linkStage()
1907 if (numEsShaders > 0 && numNonEsShaders > 0) { in linkStage()
1910 } else if (numEsShaders > 1) { in linkStage()