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Searched refs:numLights (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/shaders/
DSkLights.cpp23 int numLights = buf.readInt(); in MakeFromBuffer() local
25 for (int l = 0; l < numLights; ++l) { in MakeFromBuffer()
65 for (int i = 0; i < this->numLights(); i++) { in makeColorSpace()
77 buf.writeInt(this->numLights()); in flatten()
78 for (int l = 0; l < this->numLights(); ++l) { in flatten()
DSkLights.h149 int numLights() const { return fLights.count(); } in numLights() function
DSkLightingShader.cpp247 for (int i = 0; i < lights->numLights(); ++i) { in LightingFP()
390 for (int l = 0; l < lightShader.fLights->numLights(); ++l) { in shadeSpan()
/external/skqp/src/shaders/
DSkLights.cpp23 int numLights = buf.readInt(); in MakeFromBuffer() local
25 for (int l = 0; l < numLights; ++l) { in MakeFromBuffer()
65 for (int i = 0; i < this->numLights(); i++) { in makeColorSpace()
77 buf.writeInt(this->numLights()); in flatten()
78 for (int l = 0; l < this->numLights(); ++l) { in flatten()
DSkLights.h149 int numLights() const { return fLights.count(); } in numLights() function
DSkLightingShader.cpp249 for (int i = 0; i < lights->numLights(); ++i) { in LightingFP()
392 for (int l = 0; l < lightShader.fLights->numLights(); ++l) { in shadeSpan()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp502 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType light…
668 …tion, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType light…
757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() argument
771 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate()
801 "varying mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n" in lightVertexTemplate()
802 "varying mediump float v_distanceToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n"; in lightVertexTemplate()
855 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate()
903 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() argument
916 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate()
945 "varying mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n" in lightFragmentTemplate()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp502 … bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType light…
668 …tion, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType light…
757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() argument
772 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate()
802 "out mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n" in lightVertexTemplate()
803 "out mediump float v_distanceToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n"; in lightVertexTemplate()
856 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate()
904 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() argument
921 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate()
950 "in mediump vec3 v_directionToLight${NAME_SPEC}[" + de::toString(numLights) + "];\n" in lightFragmentTemplate()
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/external/deqp-deps/glslang/Test/
DspecExamples.frag58 const int numLights = 2;
59 light lights[numLights];
/external/deqp-deps/glslang/Test/baseResults/
DspecExamples.frag.out304 0:? 'numLights' ( const int)
579 0:? 'numLights' ( const int)