Searched refs:numRbPerSeLog2 (Results 1 – 1 of 1) sorted by relevance
1240 UINT_32 numRbPerSeLog2, ///< [in] number of rb per shader engine in GetRbEquation() argument1245 UINT_32 rbRegion = (numRbPerSeLog2 == 0) ? 5 : 4; in GetRbEquation()1250 UINT_32 numRbTotalLog2 = numRbPerSeLog2 + numSeLog2; in GetRbEquation()1256 if ((numSeLog2 > 0) && (numRbPerSeLog2 == 1)) in GetRbEquation()